Podcast: Mr Megagame Interviews Jim Wallman

Sunday 6th February
21:30 – 22:15 GMT

Speakers: Matt Bambridge (Mr Megagame) with Jim Wallman (Stone Paper Scissors)

Tickets: MegaCon ticket

Mr Megagame returns for the post megagame interview that he trailed previously on his Twitch channel. In this interview, Mr Megagame chats with Jim Wallman about the MegaCon 2022 run of Nijmegen Assault. Listen in to this live podcast to hear about the crazy plans the players came up with, what didn’t go exactly as planned and how Jim finds running online megagames.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: First Time Game Design — Is It Worth It?

Sunday 6th February
14:45 – 15:30 GMT

Speaker: Holly Wall

Tickets: MegaCon ticket

Keen to design your own game but feeling a bit overwhelmed? Coming up with an idea is just the start. This seminar explores the practical experiences of a first time designer, from making time for game design to the difficult task of finding the right venue, to game day anxiety. Learn from my mistakes and decide for yourself: is it worth it?

About the speaker

Holly is a new game designer with a particular interest in collaborative gaming. Her first game was Fete of the World with True North Megagames.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: Make a Mark with Your Megagame Marketing

Saturday 5th February
15:30 – 16:15 GMT

Speakers: Chris Brown and BeckyBecky Campbell-Ladley

Tickets: MegaCon ticket

Designing a game is one challenge – getting people to come along is something else entirely!

Many megagame designers rely exclusively on tapping into existing megagame networks and Facebook groups to get the word out. This talk will look at the other channels game runners can use to promote their game, how to get your messaging right, and share some top tips for getting your game noticed – both by megagame enthusiasts and those new to the hobby.

About the speakers

Chris’ first megagame was Watch The Skies 4 in 2016 and he’s been hooked on megagames and the megagame community ever since. Chris can generally be found at a megagame causing havoc for himself more than anyone else, but it’s the way he likes it. Chris is an IT professional in his work life, but don’t let that mild-mannered persona fool you as he’d happily nuke you in an instant at a game. He is part of the team behind Megagame Assembly and is also a designer for First Contact: 2035.

BeckyBecky Campbell-Ladley is a professional marketer who ran her own social media consultancy for 5 years, and now works in higher education marketing. She is the narrative-focused designer of Everybody Dies (the Game of Thrones inspired megagame) and Trope High (the kooky American High School megagame), and she blogs voraciously at BeckyBecky Blogs.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Podcast: Launching the Con 2022

Friday 4th February
20:00 – 21:00 GMT

Tickets: MegaCon ticket

Back for a second year, The Megagame Assembly Podcast kicks off MegaCon 2022 with this live episode, featuring Matt Bambridge (Megagame Assembly, Mr Megagame) and BeckyBecky Campbell-Ladley (BeckyBecky Blogs), where they talk about some of the events they are most excited about at the Con.

About the Megagame Assembly Podcast

The Megagame Assembly Podcast has been running since 2019: rattling on about megagames in general, the ones that they’ve actually attended and interview designers and players alike.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: “What was the point?”

Saturday 5th February
13:15 – 14:00 GMT

Speaker: Tim Campbell-Ladley

Tickets: MegaCon ticket

Designer Drop refers to the phenomenon of designers feeling down and depressed after their game, regardless of how it went. This talk explores why this is; what to watch out for as a designer or game runner; and ways we as players can support designers.

About the speaker

Tim Campbell-Ladley is the designer of The Shot Heard Round The Universe, a sci-fi game inspired by the American Revolution. He has been megagaming since 2012 and appears in both of the SU&SD megagame videos.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Podcast: Memories of the Con

Sunday 6th February
22:30 – 23:30 GMT

Tickets: MegaCon ticket

Join the organisers of MegaCon 2022 as they close out the Con, reminiscing about the awesome memories from megagames and the other activities that ran throughout the course of the weekend of fun. Harrison Tatem-Wyatt is joined by BeckyBecky Campbell-Ladley (BeckyBecky Blogs), Matt Bambridge (Mr Megagame, Megagame Assembly), and Chris Brown (Megagame Assembly) to share their experiences over the weekend and chat about the future of megagaming.

About the Megagame Assembly Podcast

The Megagame Assembly Podcast has been running since 2019: rattling on about megagames in general, the ones that they’ve actually attended and interview designers and players alike.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Panel: The Megagame Museum

Friday 4th February
21:15 – 22:15 GMT

Panellists: Alex Beck (Horizon Megagames), BeckyBecky Campbell-Ladley (BeckyBecky Blogs) and Dillon Burke (Wellington Megagames Collective)

Tickets: MegaCon ticket

If there was a museum of megagames, what would you imagine would be in there? Rulebooks from games perhaps, or maybe some of the best components? Join Patrick Rose as he opens the “Megagame Museum” with the help from a panel of megagamers from across the megagaming spectrum.

The panel will feature:

Panel host Patrick Rose is the treasurer for the Pennine Megagames group that run games in the north of England, and designed the pre-cyberpunk megagame Running Hot.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Panel: Running a Megagame Network

Saturday 5th February
11:00 – 12:00 GMT

Panellists: Dave Boundy (Megagame Makers), John Mizon (SW Megagames), Nellie Seale (Melbourne Megagames)

Tickets: MegaCon ticket

How do some of the biggest, longest running and most successful megagame networks work? How do they tackle challenges like designer drain and pandemics? Different networks, groups and communities around the world are managed in different ways, and this panel seeks to shine a light on some of the complexities, for anyone hoping to help out an existing network or found a new one.

The panel will feature:

The panel is hosted by BeckyBecky Campbell-Ladley, who has previously been Chair of Pennine Megagames and so knows many of the challenges that megagame networks face. Bring along any questions you have to this interactive panel.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: Facilitating Megagames

Saturday 5th February
12:15 – 13:00 GMT

Speaker: Jim Wallman (Stone Paper Scissors)

Tickets: MegaCon ticket

Jim has often said “no game survives first contact with the players”. In this session Jim will talk about a few of the things he has learnt about facilitating megagames (often through trial and error), and illustrate this with examples of challenges from real megagames he has run and how they were approached. There will be a Q&A session at the end to bring your facilitation problems and thoughts.

About the speaker

Jim Wallman is a professional game designer with over thirty years’ experience in the serious game design field. He has worked extensively with the corporate, public, educational, recreational and voluntary sectors, designing and delivering a wide range of games, such as in support of academic research, on social issues and map wargames & concept development games for the UK Defence community. Additionally active in designing command and decision games covering issues such as political crises, social media and influence, strategic planning, cyber defence and civil disorder.

Jim’s background and education is primarily in the social sciences, psychology and military history fields, with a particular interest in the development of immersive and emerging gameplay. Jim has run over 120 megagames and created over 65 unique megagame designs.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Panel: Narratives and Stories

Saturday 5th February
14:15 – 15:15 GMT

Panellists: TBC

Tickets: MegaCon ticket

Stories are at the heart of many megagames, but there are lots of different ways to tell stories. How do you involve players, and create a story that is satisfying?

Matt Bambridge, also known as Mr Megagame, is hosting this panel. Panellists to be confirmed.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.