Saturday 5th February
14:15 – 15:15 GMT
Stories are at the heart of many megagames, but there are lots of different ways to tell stories. How do you involve players, and create a story that is satisfying?
The panel will be hosted by Ed Silverstone and will featured:
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Saturday 5th February
21:30 – 22:15 GMT
Speaker: Dr Alan Tsang (Carleton University)
The talk will examine the setup and format of week-long megagames, conducted as part of a senior level university course. Alan will talk about lessons and challenges from the games, and tools to facilitate megagames online.
Join us as we talk about how these games are setup and how they went. We will also go over some of the lessons and challenges from these games. We will also present some new digitals tools that can be used to help run your own megagames in an online format!
About the speaker
In 2021, Professor Alan Tsang adopted megagames in his online classrooms for a senior-level university course.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Sunday 6th February
11:30 – 12:15 GMT
In the professional world, things like megagames might be called simulations, exercises, or wargames, but they would often be recognisable to the recreational player. In this talk, Rob Grayston will look at how megagames are used in a professional setting (with relation to his own experiences), what use they can provide, and suggest some ways you can bring megagaming into your own professional spheres.
About the speaker
Rob Grayston is an Emergency Planning Officer in local government, which was a change of careers from planning for trade shows and parties, to planning for floods and pandemics. He enjoys gaming recreationally, and puts his personal approach to games down to his formative roleplaying experiences with Call of Cthulhu – at the age of 8.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Sunday 6th February
12:30 – 13:15 GMT
All megagames involve game mechanisms, to some degree. They inform the players what can and can’t be done and shape the experience of the day. However choosing the right mechanisms can be a difficult challenge. What is everyone doing at each phase of the game, who do the resources interact, how does this influence negotiations?
In Mechanism Design for Dummies, John Keyworth gives a high-level overview to implementing a game’s mechanisms, from where to find them, how to choose the right ones and how to string it all together.
About the speaker
John is an Oxford-based designer of megagames, indie RPG’s, video and board games, as a hobbyist and professionally. His completed megagames are Relics of the Fall and Ur: the Nexus City.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Sunday 6th February
13:30 – 14:30 GMT
What does a good megagame facilitation team look like – and how do you prepare to give your players the best experience possible?
The panel is hosted by Ed Silverstone (Reading Megagames) and will feature:
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Sunday 6th February
14:45 – 15:30 GMT
Keen to design your own game but feeling a bit overwhelmed? Coming up with an idea is just the start. This seminar explores the practical experiences of a first time designer, from making time for game design to the difficult task of finding the right venue, to game day anxiety. Learn from my mistakes and decide for yourself: is it worth it?
About the speaker
Holly is a new game designer with a particular interest in collaborative gaming. Her first game was Fete of the World with True North Megagames.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Saturday 5th February
15:30 – 16:15 GMT
Speakers: Chris Brown and BeckyBecky Campbell-Ladley
Designing a game is one challenge – getting people to come along is something else entirely!
Many megagame designers rely exclusively on tapping into existing megagame networks and Facebook groups to get the word out. This talk will look at the other channels game runners can use to promote their game, how to get your messaging right, and share some top tips for getting your game noticed – both by megagame enthusiasts and those new to the hobby.
About the speakers
Chris’ first megagame was Watch The Skies 4 in 2016 and he’s been hooked on megagames and the megagame community ever since. Chris can generally be found at a megagame causing havoc for himself more than anyone else, but it’s the way he likes it. Chris is an IT professional in his work life, but don’t let that mild-mannered persona fool you as he’d happily nuke you in an instant at a game. He is part of the team behind Megagame Assembly and is also a designer for First Contact: 2035.
BeckyBecky Campbell-Ladley is a professional marketer who ran her own social media consultancy for 5 years, and now works in higher education marketing. She is the narrative-focused designer of Everybody Dies (the Game of Thrones inspired megagame) and Trope High (the kooky American High School megagame), and she blogs voraciously at BeckyBecky Blogs.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Saturday 5th February
13:15 – 14:00 GMT
Speaker: Tim Campbell-Ladley
Designer Drop refers to the phenomenon of designers feeling down and depressed after their game, regardless of how it went. This talk explores why this is; what to watch out for as a designer or game runner; and ways we as players can support designers.
About the speaker
Tim Campbell-Ladley is the designer of The Shot Heard Round The Universe, a sci-fi game inspired by the American Revolution. He has been megagaming since 2012 and appears in both of the SU&SD megagame videos.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Friday 4th February
20:00 – 21:00 GMT
Back for a second year, The Megagame Assembly Podcast kicks off MegaCon 2022 with this live episode, featuring Chris Brown (Megagame Assembly, Very Large Huge Games) and BeckyBecky Campbell-Ladley (BeckyBecky Blogs), where they talk about some of the events they are most excited about at the Con.
About the Megagame Assembly Podcast
The Megagame Assembly Podcast has been running since 2019: rattling on about megagames in general, the ones that they’ve actually attended and interview designers and players alike.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
Sunday 6th February
21:00 – 22:00 GMT
Join the organisers of MegaCon 2022 as they close out the Con, reminiscing about the awesome memories from megagames and the other activities that ran throughout the course of the weekend of fun. Harrison Tatem-Wyatt is joined by BeckyBecky Campbell-Ladley (BeckyBecky Blogs), Chris Brown (Megagame Assembly) and Jim Wallman (Stone Paper Scissors) to share their experiences over the weekend and chat about the future of megagaming.
About the Megagame Assembly Podcast
The Megagame Assembly Podcast has been running since 2019: rattling on about megagames in general, the ones that they’ve actually attended and interview designers and players alike.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.