Seminar: “What was the point?”

Saturday 5th February
13:15 – 14:00 GMT

Speaker: Tim Campbell-Ladley

Tickets: MegaCon ticket

Designer Drop refers to the phenomenon of designers feeling down and depressed after their game, regardless of how it went. This talk explores why this is; what to watch out for as a designer or game runner; and ways we as players can support designers.

About the speaker

Tim Campbell-Ladley is the designer of The Shot Heard Round The Universe, a sci-fi game inspired by the American Revolution. He has been megagaming since 2012 and appears in both of the SU&SD megagame videos.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Podcast: Launching the Con 2022

Friday 4th February
20:00 – 21:00 GMT

Tickets: MegaCon ticket

Back for a second year, The Megagame Assembly Podcast kicks off MegaCon 2022 with this live episode, featuring Chris Brown (Megagame Assembly, Very Large Huge Games) and BeckyBecky Campbell-Ladley (BeckyBecky Blogs), where they talk about some of the events they are most excited about at the Con.

About the Megagame Assembly Podcast

The Megagame Assembly Podcast has been running since 2019: rattling on about megagames in general, the ones that they’ve actually attended and interview designers and players alike.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Podcast: Memories of the Con

Sunday 6th February
21:00 – 22:00 GMT

Tickets: MegaCon ticket

Join the organisers of MegaCon 2022 as they close out the Con, reminiscing about the awesome memories from megagames and the other activities that ran throughout the course of the weekend of fun. Harrison Tatem-Wyatt is joined by BeckyBecky Campbell-Ladley (BeckyBecky Blogs), Chris Brown (Megagame Assembly) and Jim Wallman (Stone Paper Scissors) to share their experiences over the weekend and chat about the future of megagaming.

About the Megagame Assembly Podcast

The Megagame Assembly Podcast has been running since 2019: rattling on about megagames in general, the ones that they’ve actually attended and interview designers and players alike.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Panel: The Megagame Museum

Friday 4th February
21:15 – 22:15 GMT

Panellists: Alex Beck (Horizon Megagames), BeckyBecky Campbell-Ladley (BeckyBecky Blogs) and Dillon Burke (Wellington Megagames Collective)

Tickets: MegaCon ticket

If there was a museum of megagames, what would you imagine would be in there? Rulebooks from games perhaps, or maybe some of the best components? Join Patrick Rose as he opens the “Megagame Museum” with the help from a panel of megagamers from across the megagaming spectrum.

The panel will feature:

Panel host Patrick Rose is the treasurer for the Pennine Megagames group that run games in the north of England, and designed the pre-cyberpunk megagame Running Hot.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Panel: Running a Megagame Network

Saturday 5th February
11:00 – 12:00 GMT

Panellists: Dave Boundy (Megagame Makers), John Mizon (SW Megagames), Nellie Seale (Melbourne Megagames)

Tickets: MegaCon ticket

How do some of the biggest, longest running and most successful megagame networks work? How do they tackle challenges like designer drain and pandemics? Different networks, groups and communities around the world are managed in different ways, and this panel seeks to shine a light on some of the complexities, for anyone hoping to help out an existing network or found a new one.

The panel will feature:

The panel is hosted by BeckyBecky Campbell-Ladley, who has previously been Chair of Pennine Megagames and so knows many of the challenges that megagame networks face. Bring along any questions you have to this interactive panel.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: Facilitating Megagames

Saturday 5th February
12:15 – 13:00 GMT

Speaker: Jim Wallman (Stone Paper Scissors)

Tickets: MegaCon ticket

Jim has often said “no game survives first contact with the players”. In this session Jim will talk about a few of the things he has learnt about facilitating megagames (often through trial and error), and illustrate this with examples of challenges from real megagames he has run and how they were approached. There will be a Q&A session at the end to bring your facilitation problems and thoughts.

About the speaker

Jim Wallman is a professional game designer with over thirty years’ experience in the serious game design field. He has worked extensively with the corporate, public, educational, recreational and voluntary sectors, designing and delivering a wide range of games, such as in support of academic research, on social issues and map wargames & concept development games for the UK Defence community. Additionally active in designing command and decision games covering issues such as political crises, social media and influence, strategic planning, cyber defence and civil disorder.

Jim’s background and education is primarily in the social sciences, psychology and military history fields, with a particular interest in the development of immersive and emerging gameplay. Jim has run over 120 megagames and created over 65 unique megagame designs.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Panel: Narratives and Stories

Saturday 5th February
14:15 – 15:15 GMT

Panellists: Alex Beck (Horizon Megagames), Johan Olofsson (Gothenburg Megagames), Kyle Tinga (OMEGA)

Tickets: MegaCon ticket

Stories are at the heart of many megagames, but there are lots of different ways to tell stories. How do you involve players, and create a story that is satisfying?

The panel will be hosted by Ed Silverstone and will featured:

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: Trust and Betrayal in the Classroom – Week-long Online Megagames

Saturday 5th February
21:30 – 22:15 GMT

Speaker: Dr Alan Tsang (Carleton University)

Tickets: MegaCon ticket

The talk will examine the setup and format of week-long megagames, conducted as part of a senior level university course. Alan will talk about lessons and challenges from the games, and tools to facilitate megagames online.

Join us as we talk about how these games are setup and how they went. We will also go over some of the lessons and challenges from these games. We will also present some new digitals tools that can be used to help run your own megagames in an online format!

About the speaker

In 2021, Professor Alan Tsang adopted megagames in his online classrooms for a senior-level university course.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: Megagames at Work – Recreational Pastime as Professional Tools

Sunday 6th February
11:30 – 12:15 GMT

Speaker: Rob Grayston

Tickets: MegaCon ticket

In the professional world, things like megagames might be called simulations, exercises, or wargames, but they would often be recognisable to the recreational player. In this talk, Rob Grayston will look at how megagames are used in a professional setting (with relation to his own experiences), what use they can provide, and suggest some ways you can bring megagaming into your own professional spheres.

About the speaker

Rob Grayston is an Emergency Planning Officer in local government, which was a change of careers from planning for trade shows and parties, to planning for floods and pandemics. He enjoys gaming recreationally, and puts his personal approach to games down to his formative roleplaying experiences with Call of Cthulhu – at the age of 8.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.

Seminar: Mechanism Design for Dummies

Sunday 6th February
12:30 – 13:15 GMT

Speaker: John Keyworth

Tickets: MegaCon ticket

All megagames involve game mechanisms, to some degree. They inform the players what can and can’t be done and shape the experience of the day. However choosing the right mechanisms can be a difficult challenge. What is everyone doing at each phase of the game, who do the resources interact, how does this influence negotiations?

In Mechanism Design for Dummies, John Keyworth gives a high-level overview to implementing a game’s mechanisms, from where to find them, how to choose the right ones and how to string it all together.

About the speaker

John is an Oxford-based designer of megagames, indie RPG’s, video and board games, as a hobbyist and professionally. His completed megagames are Relics of the Fall and Ur: the Nexus City.

Attending the seminar

To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.