All megagames involve game mechanisms, to some degree. They inform the players what can and can’t be done and shape the experience of the day. However choosing the right mechanisms can be a difficult challenge. What is everyone doing at each phase of the game, who do the resources interact, how does this influence negotiations?
In Mechanism Design for Dummies, John Keyworth gives a high-level overview to implementing a game’s mechanisms, from where to find them, how to choose the right ones and how to string it all together.
About the speaker
John is an Oxford-based designer of megagames, indie RPG’s, video and board games, as a hobbyist and professionally. His completed megagames are Relics of the Fall and Ur: the Nexus City.
Attending the seminar
To attend, you will need to purchase a MegaCon ticket. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.