Operation Market Garden, possibly the most written about military campaign ever, has been the subject of hundreds of books, two feature films, dozens of computer games and board games. However, the battles for the bridges near Nijmegen has often taken second place, to the dramatic events just up the road at Arnhem.
This game is about the often desperate battles by widely dispersed American paratroopers holding open the road for 30 Corps in its epic dash to relieve the British paratroopers at Arnhem.
This is not a re-enactment – the game will not go as it did historically, players get the opportunity to be innovative and explore some important ‘what-if’ questions and at the same time the game really brings out the real-life challenges and dilemmas faced at the time.
Funny how no one really thinks about what comes next.
Something happened, and the world turned upside-down. No one really knows what it was, this event – you could go mad speculating, and I know a few people who did. One or two others went looking for answers… we never saw them again. Good people, the kind we couldn’t afford to lose… but it ate them up. What does it matter, here in the aftermath?
The Event happened, and maybe one in a thousand survived. What is important? You were one of them, and so were the people around you. Maybe they’re friends and family, maybe they’re just people that circumstances threw you together with…it doesn’t matter what came before. When you needed them, they were there for you. Together, you did what you had to in order to survive. But before it had even really begun, before anyone knew what was happening, the winter storms hit. Sub-zero temperatures, driving snows… all anyone could do was hunker down and take shelter. There was no time to prepare – but plenty of time to hope and pray. To chew through whatever rations were left, make bitter jokes about global warming, and try to wait it out.
Now it’s spring, everyone who’s left – yourselves included – has realised they’ve got their work cut out if they intend to see out the year.
The City of Yendor has a long and illustrious tradition of being the centre of trade, a safe place in times of trouble and a model of urban civilisation. It is a cosmopolitan place, welcoming all species (reasonably) equally. It is a place of freedom and opportunity. It is within this city that the game is set, taking us through everyday life within its multicultural walls. There are inter-species tensions, magic, crime, politics and power struggles to experience, whilst at the same time ensuring your team gains fortune and glory.
Players will negotiate, plot, solve crises, gain status, trade and resolve conflicts. The game has no fixed narrative – what happens will depend entirely on how the players collectively choose to play.
Watch the Skies, the game that introduced a whole new generation to megagames. This is a megagame about international relations, conflict and high level diplomacy. It also involves mysterious and threatening aliens from outer space. The basic premise is that unknown aliens are increasingly visiting earth to abduct, investigate, terrorise and ultimately to subvert and take over or perhaps render earth weak enough to invade. The main part of the game is about how humanity as a collection of political entities decides to react to this.
Most of all it’s a game about humanity coming together to overcome great adversity. Or a more commonly a game about nuking each other back to the stone age.
This game is the perfect introduction if you’ve never played a megagame before, and it’s one of those games that veterans come back to over and over again.
What about teams?
Yes! The teams! We are playing the WTS Lite rules with the Gothenburg Megagames economy module add on. We are playing with an expanded set of teams. These teams are as follows:
The 8 Nations: USA – UK – RUSSIA – CHINA – FRANCE – BRAZIL – INDIA – JAPAN
The Aliens (for experienced players only)
If we reach high enough demand, more playable nations will be unlocked, up to a limit of 20 teams.
You can choose to play with your friends as a team or sign up on your own. Each national team consists of 4 players (no exceptions):
Head of State
Head of Defense
Head of Science
If you sign up on your own we will match you with some other amazing people.
Den of Wolves is a game investigating the interactions between politics and survival during a time of crisis. Players represent the vessels in the “Survivor Fleet” – a group of surviving vessels fleeing from a catastrophic attack. The players are attempting to survive with constrained resources and competing priorities. Some players are civilians whilst others are representing government and military elements of the fleet.
The game blends both ‘Political’ (talking and negotiating) and ‘Operational’ (decisions, units, and resources) gameplay. Some roles are exclusively Political, while others have a much greater focus on Operational matters. In general, players should expect a significant amount of resource management and player-to-player negotiation and discussion, with a small amount of unit positioning and combat.
Megagames would not occur without a Facilitation Team to run the game. The diverse group facilitating this running of Den of Wolves come to you from all across the globe and all walks of life. Think of them as Game Masters or Moderators for the Megagame.
Mars has been colonised, millions of people lived and worked on the Red Planet, then the apocalypse happened. Now a century has passed, the survivors have managed to pull themselves up out of the dirt and are ready to claim their place as the one who gets to call the shots on the Red Planet.
You will be playing those survivors and looking towards a bright future for your home. Will it come to pass? You have the power and potential to determine the outcome. What will you do with it?
Red Planet Rising is inspired by 4x strategy games and adds political/economic elements to the megagame format.