The Equality Act (2010) considers any long term condition that has a substantial impact on the person to be a disability. How aware are we that the majority of those disabilities are unseen? In this panel we will talk about unseen accessibility issues in megagames, and how we can make accommodations to make megagames an open environment for all.
Matt Bambridge aka Mr Megagame will be chairing the panel. He has dyslexia and has suffered from depression at various points in his life, so brings some personal experience to the panel.
Join Mr Megagame and guests Becky Campbell-Ladley, Jen Steel and Thom Kirkwood for an open conversation around the unseen issues that can affect accessibility in Megagames, and some suggestions around how we can make them more accessible for everyone.
So you want to be a megagamer? Not just a sit-in-the-background ignore-the-aliens stay-unmarried don’t-go-to-war megagamer, but one of the ones whose anecdotes will be told across the world, whose mere name will strike fear into the hearts of opponents and excitement into the hearts of teammates.
But there’s no one right way to megagame! On this panel, BeckyBecky, author of 7 Habits of Highly Effective Megagamers, is joined by four megagamers with a range of styles: Anthony Howgego (min-maxer), Matty Robinson (roleplay and fun-first), Seumas Bates (creative and collaborative) and Tim Campbell-Ladley (STICK TO THE BRIEF!). They discuss their top tips and advice for playing games in a way that is both interesting for them and fun for those around them.
Is it possible to design a megagame in an hour? Probably not, but they gave it a try!
Ed Silverstone of Reading Megagames chaired a panel of experienced designers who took your prompts and work to build them into a megagame. This intense and chaotic event is perfect for anyone interested in designing a megagame, or just gaining more insight into the design process.
Ed is joined by Alex Beck (Horizon Megagames; Crisis in Elysium, Mirrorshades, Mansions of Madness), John Keyworth (Relics of the Fall, Ur: The Nexus City) and John Mizon (SW Megagames; the hit Den of Wolves).