Panellists: John Mizon, Lee Yancy and Rob Grayston
Over recent years, many new megagame networks and communities have sprung up, and each one has found a slightly different way to support designers, attract players and put on games. What challenges have these groups faced and what ideas do they have to share with us?
Hosted by Becky Campbell-Ladley (BeckyBecky Blogs), our panel features:
Megagames can be an intimidating prospect for a first-time player. There are a number of things game runners and megagame regulars can help empower first timers. Greg discusses how we can help new players make the most of their day and how to work past one of the biggest questions he’s heard after recent games: “I didn’t even know that was possible.”
Greg Evans is a training and communications professional and authors the Megagame player focused blog The Casual Area.
Attending the seminar
MegaCon 2023 is free of change. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
If you would like to support MegaCon, please consider donating (suggested donation: £5).
Panellists: Maggie Dunbar, Steph Rothman and Stu Hall
Maggie, Steph and Stu – all three members of OMEGA’s Steering Committee and two co-hosts of the Control Panel podcast – are here to chat with you about play by email games! OMEGA has been experimenting with this format for about 2 years now, and games run under their banner have gone through a lot of changes since its inception.
This panel is designed around briefly discussing what a play by email game is, before focusing on their history and changes, “expert tips” for players, and game design. The host for this panel is Chris Brown (Megagame Assembly, Very Large Huge Games).
Attending the seminar
MegaCon 2023 is free of change. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
If you would like to support MegaCon, please consider donating (suggested donation: £5).
Panellists: Patrick Rose, Tim Campbell-Ladley and Zane Gunton
Some designers are lone wolves, but some choose to design their games with others – be it a partnership, a small group, or a larger team. What are the pros and cons of each arrangement, and how do they work together to get the game to table?
Speakers: Becky Campbell-Ladley and Ed Silverstone
Artificial intelligence is on the rise – but does it have potential for megagames? Becky Campbell-Ladley (BeckyBecky Blogs) and Ed Silverstone (Reading Megagames) aim to answer this question, while hopefully providing an amusing insight into their megagame design process.
Attending the seminar
MegaCon 2023 is free of change. The seminar will take place in Zoom and a link will be provided to all sessions within the MegaCon Discord.
If you would like to support MegaCon, please consider donating (suggested donation: £5).
Panellists: Bernie Ganley, Jim Wallman and Seumas Bates
Are there recognisable changes in theme over time for the megagaming community? Do the designers cause these trends, or do players? What are the benefits to being “on trend” with your theme?
Our panel, hosted by Megagame Assembly‘s Harrison Tatem-Wyatt, discuss this thought-provoking topic: