Sunday 21st March
13:00 – 14:00 GMT
Speaker: John Keyworth
Filmed during: MegaCon 2021
Table-spanning maps are inherent to many megagames. They act as a focal point for players across the game and form the core of most mechanical player’s experience. However maps can be difficult to design. Which software product(s) do you use, what resources are available and how do you use them effectively? Just as importantly, how do you make sure the map works well with your design, and helps the players play the game?
In the Map Design for Dummies workshop, John Keyworth walks through finding and updating maps, which software he uses and how he overcomes problems in the design process.