Sunday 21st March
13:00 – 14:00 GMT
Speaker: John Keyworth
Tickets needed: MegaCon ticket
Table-spanning maps are inherent to many megagames. They act as a focal point for players across the game and form the core of most mechanical player’s experience. However maps can be difficult to design. Which software product(s) do you use, what resources are available and how do you use them effectively? Just as importantly, how do you make sure the map works well with your design, and helps the players play the game?
In the Map Design for Dummies workshop, John Keyworth will walk through finding and updating maps, which software he uses and how he overcomes problems in the design process.
John needs YOU! Are you a megagame designer that needs a map for your megagame? Well this workshop is for you!
Simply e-mail the MegaCon team to let us know you would like to be involved and provide the following information:
- Information on your megagame (background and how many players)
- A copy of the combat/map rules (a draft copy is fine)
The team at MegaCon will work with John and pick a couple of maps that have been submitted that he will help develop during the workshop.
To attend this seminar, you will need to purchase a MegaCon ticket.